Obduction

As an environment artist on Obduction, one of my main contributions was working on the world of Kaptar.
I was responsible for all of the mechanical machinery lives in the world, as well as the skeletal remains of the giant 'Whægon' creature.
Along with the mechanical asset creation, I was also responsible for the set dressing and lighting of the Turbine Room and the Fish Boneyard.

Blake bjerke kaptar genrmwinch

Winch ride

Blake bjerke kaptar centralpinnacle

Winch ride

Blake bjerke kaptar boneyard

'Whægon' creature boneyard

Blake bjerke kaptar swingbridge

Swing bridge

Blake bjerke winch high

Winch model

temp-test pano

temp-test pano

temp-test pano

temp-test pano

temp-test pano