When the walkways are authored, they have pre-determined snapping points added in that tell the system where to snap from (locations can be cycled through), as well as a set of rules for determining which classes and points it is allowed to snap to (other
They’re pre-configured with a variety of preset module types for each flavor of walkway (ie. Straight, Bend, Stairs, etc.).
Each preset is pre-defined with a variety of data that allows for a unique configuration for each placed walkway in the scene