Snapping Modules - Walkways

When the walkways are authored, they have pre-determined snapping points added in that tell the system where to snap from (locations can be cycled through), as well as a set of rules for determining which classes and points it is allowed to snap to (other

When the walkways are authored, they have pre-determined snapping points added in that tell the system where to snap from (locations can be cycled through), as well as a set of rules for determining which classes and points it is allowed to snap to (other

They’re pre-configured with a variety of preset module types for each flavor of walkway (ie. Straight, Bend, Stairs, etc.).

Each preset is pre-defined with a variety of data that allows for a unique configuration for each placed walkway in the scene

They’re pre-configured with a variety of preset module types for each flavor of walkway (ie. Straight, Bend, Stairs, etc.).

Each preset is pre-defined with a variety of data that allows for a unique configuration for each placed walkway in the scene

Firmament has a lot of rigid/modular walkways.
The walkways are built upon a custom C++ class called Snapping Actors, which allows meshes to be snapped and placed together like Legos
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https://www.kickstarter.com/projects/1252280491/firmament/posts/3526175