Blake Bjerke
Blake Bjerke
3D Environment Artist
Austin, TX, United States of America

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Skills

LightingLow-poly ModelingUV MappingHigh-poly ModelingPBR TexturingTexture Bakingue4 blueprints

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

  • 585952ac12e6640da86cfb952928ea86f0c49f53
    • Video Game
      Obduction
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Cyan, Inc.

Experience

  • Environment Artist at Cyan, Inc.
    Spokane, United States of America
    March 2015 - March 2018

    -Worked on shipped title 'Obduction', which released for PC, Mac, Oculus Rift, Vive, and PS4

    -Blocked out gameplay areas within the engine to test pathing and gameplay flow

    -Helped develop the visual aesthetic of the heavy machinery in the Kaptar (chain cliffs) world

    -Developed the 3D workflow for the creation of the buildings in the Maray (swamp) world.

    -Modeled and textured environmental assets and implemented them into Unreal Engine 4

    -Rigged and animated hard surface mechanisms and implemented them into Unreal Blueprints

    -Used a proprietary level streaming system to place streaming zone regions for the three main

    game worlds, as well as set the level data within each zone

    -Set dressed and lit various gameplay environments

    -Worked with Unreal Engine 4’s Blueprints system

    -Was responsible for the blockout, modeling, set dressing, and lighting for the Submarine cave

    area PS4 exclusive content

    -Worked together with the rest of the art team to create proof of concept demos post Obduction launch