Blake Bjerke
Blake Bjerke
Environment Artist at Certain Affinity
Austin, TX, United States of America


Currently an Environment Artist at Certain Affinity
Previously an Environment Artist at Cyan, Inc.

Resume PDF



LightingLow-poly ModelingUV MappingHigh-poly ModelingPBR TexturingTexture Bakingue4 blueprints

Software proficiency

3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine


  • 585952ac12e6640da86cfb952928ea86f0c49f53
    • Video Game
    • Year
    • Role
      Environment Artist
    • Company
      Cyan, Inc.


  • Environment Artist at Cyan, Inc.
    Spokane, United States of America
    March 2015 - March 2018

    -Worked on the vertical slice demo and trailer for 'Firmament' - Which is currently in production.

    -Environment Artist on shipped title 'Obduction', which released for PC, Mac, Oculus Rift, Vive, PS4, and PSVR

    -Blocked out gameplay areas within the engine to test pathing and gameplay flow

    -Helped develop the visual aesthetic of the heavy machinery in the Kaptar (chain cliffs) world

    -Developed the 3D workflow for the creation of the buildings in the Maray (swamp) world.

    -Modeled and textured environmental assets and implemented them into Unreal Engine 4

    -Rigged and animated hard surface mechanisms and implemented them into Unreal Blueprints

    -Used a proprietary level streaming system to place streaming zone regions for the three main

    game worlds, as well as set the level data within each zone

    -Set dressed and lit various gameplay environments

    -Worked with Unreal Engine 4’s Blueprints system

    -Was responsible for the blockout, modeling, set dressing, and lighting for the Submarine cave

    area PS4 exclusive content

    -Worked together with the rest of the art team to create proof of concept demos post Obduction launch