My role for Firmament was a hybrid mix of Environment Art and Tech Art, this is a page specifically for Environment-Art contributions.
My Environment Art responsibilities centered around a few key spaces, including:
- The Swan (main area, dormitories, and threshold)
- The Curievale Furnace Building
- The Curievale Dive Area (Frozen Pipe/Heater Maze)
- The Upper Arch Interior's Upgrade Room Space (excluding the moving upgrade-room itself)
- The Transport Pod
My responsibilities for these spaces primarily consisted of:
- Architecture kit creation
- Set-dressing
- Lighting
- Materiality
- Various Tech Art Tools (Pipeworks, Snapping Actors/Modules, Bunkers, Transport Pod, Lighting tools, etc.)
Additional Credit:
Initial Greyboxing and Concepts by Derrick Robinson and Rick Campana
Arch Upgrade Room by Akash Vasishtha
Props by Rafael Rodriguez, Samantha Christianson, and Unreal Marketplace
Additional lighting, materiality, and VFX by Eric Anderson